Wider Levels & Scrolling When you create a game in Cocos2d, your screen measures 960 pixels wide on iPhone4+ and 2048 on iPad. If we want him to move farther to the right then we need to make the level bigger. Normally we set: levelSize = screenSize; But now we basically wish to make: levelSize = CGSizeMake(screenSize.width * 2.0f, screenSize.height); // levelSize code What we are doing is changing our scene levelSize to 2x the screenSize. Our level is now twice as big and we have a GameScene, which contains a GameplayLayer & a BackgroundLayer with some background image. We want to add a layer that will scroll in the opposite… Read More
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